Showing posts with label character. Show all posts
Showing posts with label character. Show all posts
Monday, May 12, 2014
AugiWorld Magazine Article - May 2014, page 40.
Implementing Integrated Visualization Workflow -
Tom Cipolla demonstrates a smart path for synchronizing image creation with a BIM mindset.
Read it online:
http://issuu.com/augi/docs/aw201405hr
Labels:
3D rendering,
Animation,
Architecture,
AutoCAD,
BIM,
character,
Displacement mapping,
onion 3D,
Optimize,
Visualization,
VRay,
Workflow
Sunday, September 11, 2011
Mech Attack
This is a clip of a Mech Warrior under attack on a city street. The sequence is made up of 4 shots, as seen from 3 cameras, including hand-held, stationary and aerial. Turn up the sound, too.
The modeling & animation was done using 3ds max. Composting, sound and editing done in After Effects & Premiere.
Although a departure from ArchViz work, this project was fun and used some of the animation tools in the newest max version.
Labels:
3D,
Animation,
Battle3ds max,
character,
Game,
Mch,
Mech Warrior,
video editing
Thursday, May 19, 2011
Burton
This a clip of my favorite blue elephant, Burton. He's a box model done in 3ds max.
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